How to get "Reality" from "Virtual-Reality"...
For my point of focus, I choose www.IMVU.com as my target. Why do I choose them, because you don't have to spend thousands to create a mini-empire with a cash return. The only other alternative, which I will not mention directly, has some advantages, but has more disadvantages. IMVU is the only choice which offers you more for your dollar, a larger potential audience, and creations do not require a college degree in 3D construction. Most can be done by simply swapping out simple images. If you can operate any custom MySpace profile makers, you can make items to sell in IMVU.
Where does reality separate from virtual-reality? You have a great mix of both, or you can sway one way or the other, in many aspects of IMVU. Your items, you home-page, your forum postings, your virtual persona can even be half-real, mostly real, or completely virtual. Your sales of created items does not seem to stray much, no matter which path you choose. However, the unclear part that many struggle with, is turning the virtual funds into actual cash.
IMVU is the creator of all original credits. Each paid credit is created at the exchange of a dollar, for a specified amount of credits. IMVU is not the only way to obtain credits, they allow transfers between accounts, and allow brokers/users to handle the exchange of private sales of earned credits. There are a hand-full of large volume rollers, when it comes to credit re-sales. Biggest is not always the best, and best is left open to interpretation across the board.
If you are looking to buy, the person selling the cheapest credits is the best. If you are a seller, the person offering the highest dollar per credit is the best. There are all sorts of happy mediums, where some sell high, but they make little profit, so there is more for the artist selling credits. For me, in my greatest opinion, the best is one who takes the least, and offers the best of both worlds, while still having the movement of exchanges to compensate both desires.
There is no deal in a broker that offers to sell your credits for more, but takes ten years to sell them for that extra penny. The reality of the situation says that time costs money. Having a dollar in your pocket now, is more valuable than having a dollar and a penny, ten years from now. If the credits move, there are more to go around, and the value will naturally increase. With every item sale, IMVU absorbs a fraction to cover expenses of the item use. Thus, once there are no more discounted credits, the customers have only one choice. Restock at full price.
The restock is not a big damper. IMVU offers volume and bundle discounts, and once restocked credits are spent, the artist have more to sell. Since demand is high, they will sell for more. Now, that was the reality of virtual-reality, when it comes to buying and selling, as a market. Now there is still the matter of the actual exchange, no matter what the cost actually is. Brokers have a rather smooth arrangement on payment, both in cash and credits. Due to the multiple payment gateways and due to IMVU's own credit payment gateway. SSL and secure transactions are a standard.
It is not unrealistic to assume that you will be able to exchange 2,500cr for $1.00usd, with any good broker, or as a private sale, or a mix of the two. For a quick example, I will use a minimum wage of $7.00usd and 40 hours a week times 4 weeks at an exchange rate of 2,500cr per $1.00usd. You would have to earn 2,800,000cr a month to equal the wages of $1,120.00usd a month. Wow, you say, 2,800,000cr is a lot! Sounds like a lot, but you could quit working at McDonalds, and make a few 3D items for a living.
Seriously, if you do work at McDonalds, think about this. If you made only 50,000cr a week, you just earned an extra $0.50usd an hour, or $20.00usd a week. I, personally, make a modest 500,000cr a month. Not enough to live off of, but then again, I only have fifteen items for sale. None of my items are spectacular or special, just simple furniture and pictures. The biggest factor in how well you do, besides quality, is exposure. Oh, yea... I have exposure, some of it is even good exposure!
Just for kicks and giggles, due to issues that have arisen, I am going to be jumping into the development market again. I have a goal of 2,800,000cr a month, and I could use that extra funding to further my development that is being offered to IMVU users. Mostly, I just want to do it, just to show that it can be done, for those who don't think it can be done. Minimum-wage from sales of IMVU virtual items, turning virtual-reality into a reality that anyone can comprehend. Come join me... beat me to my goal... I dare you!My IMVU credit broker...
www.DevCredits.com

